KNOCKRIFT
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How to play

How to play Knockrift

The goal, the controls on keyboard, controller and touch, and every technique the game teaches.

The goal: knock them out of the Rift

Knockrift is a platform fighter: there is no health bar. Every hit raises the rival's damage percentage, and the higher it is, the farther the next hit sends them flying. Knock a rival off the stage and past the edge of the screen to take one of their stocks (lives); the last one standing wins. A charged Strong at high percent is the classic finisher. Recover with your double jump, an air dash and your up special, and grab ledges to get back.

The rules are yours to set: stocks, time, weapons, hazards, burst, teams. Up to 4 fighters share the screen, alone, in teams or with CPUs.

The basics, step by step

What the in-game tutorial teaches, with player 1's keyboard keys:

  1. Moving

    Walk with A D. A quick tap of a direction from standing does a dash.

  2. Jumping

    Space jumps (a short tap, a short hop). In the air, again for a double jump. Do two.

  3. Light attack

    Get close to the dummy and hit it with J. With a direction you get a different attack, in the air too.

  4. Strong attack

    K hits hard; hold it to charge. With a direction it goes that way.

  5. Specials

    L alone, or with ↑ ↓ ← →: every fighter has four. Try two different ones.

  6. Blocking

    Now the dummy attacks. Stay close and hold I to block its hits. Blocking wears down your guard (the bar over your head).

  7. Grab and throw

    Right next to the dummy, U grabs it (it goes through block). Then a direction throws it.

  8. Guard break

    Now the dummy blocks. Every hit wears its guard down: keep attacking with J and K until you break its guard. It's left dizzy and wide open.

  9. Air dash

    In the air, I + direction does an air dash: use it to get back to the stage when you're knocked off.

  10. Rift Burst

    The bar under your % fills as you fight (here it's already full). When it's full, J + L unleashes your fighter's super.

Controls

The defaults. Every action can be remapped in the game's controls menu (two keys or buttons each), and “Jump with up” can be turned on. Two players can share one keyboard; more join with controllers.

ActionKeyboard P1Keyboard P2XboxPlayStationNintendo
Move (up, down, left, right)W / A / S / D↑ / ← / ↓ / →Left stick or D-pad
JumpSpaceNum 0 / /A✕ CrossB
LightJNum 1 / .X□ SquareY
Strong (also the right stick on a controller)KNum 2 / ,Y△ TriangleX
SpecialLNum 3 / ;B○ CircleA
GrabUNum 4 / MRBR1R
Block / air dashINum 5 / 'LB / RTL1 / R2L / ZR
StrafeLeft ShiftNum + / Right ShiftLTL2ZL
TauntYNum 6 / ]ViewCreate / Share− Minus
Rift Burst (full bar)J + LNum 1 + Num 3X + B□ Square + ○ CircleY + A
PauseEscEscMenuOptions+ Plus

Touch controls (phone and tablet)

The stick appears wherever you put your left thumb. With gestures, tap ✸ for Light and swipe it for a Strong that way; swipe ✦ up to get back to the stage.

Gestures: tap ✸ for Light and swipe it for a Strong that way (hold to charge). Swipe ✦ for the special of that direction (↑ to recover). Hold ⬡ to block and swipe it to dodge. A tap off the buttons on that side attacks too.

Button size, dead zone and a left-handed mode (the stick on the right, the buttons on the left) are in Options → Touch.

Advanced techniques

Dash

Tap a direction from standing. Light while running: dash attack; if it connects, a jump or a special cancels it from its 4th to its 10th active frame.

Air dash

Block + direction in the air. Diagonally into the ground: wavedash.

Short hop

Jump and attack together: a short hop with the aerial right off the ground, even with jump held. For a full jump, attack once in the air.

Roll and spot dodge

While blocking, tap sideways to roll (intangible, and it won't take you off the edge); tap down to dodge in place.

Ledges

You grab them automatically. Up to climb, jump to jump, attack to climb with a hit, Block to roll up and inward (less invincible with every regrab).

Tech

Block right before you land tumbling (or slam into a wall or a ceiling) cancels the fall or the bounce. Hold a side to roll that way, intangible.

Knocked down

If you land without a tech: a button gets you up, a side rolls (intangible), Light or Strong gets up hitting both sides, and holding down keeps you on the floor a while longer.

Stale moves

Repeating the same hit wears it out: each time it is among your last 8 hits it does 8% less (damage and knockback, down to 60%). Losing a stock freshens everything.

Grabs

Grab goes through block and catches projectiles. A direction throws.

Rift Burst

The bar under your percentage fills as you land hits (and a little when you take them). When it's full: Light + Special together for your fighter's super.

Weapons

They drop from rifts. Grab next to one picks it up, Light/Strong uses it, Grab throws it.

Controllers

With a single controller, it plays as P1 (in Options you can move it to P2 and leave the keyboard to P1). P3 and P4 join with controllers.

Modes

Each champion plays differently: see their moves on the champions pages. 13 weapons drop from rifts during a match.

Ready? Jump in

The tutorial takes a couple of minutes, and it starts the first time you play.

PLAY