
Dune Warrior
ZAHRA Duneblade
Spacing swordfighter: a double-bladed scythe with enormous reach. Punishes anyone who approaches carelessly.
“Come at me carelessly and the sand decides for you.”
Zahra Duneblade is the last guardian of the Mirage Dunes oasis, and the oasis is drying up. Her sand scythe can crumble to dust and re-form; her world can't. The Core is the last source of water she has left to seek.
- Role
- Dune Warrior
- Home world
- Mirage Dunes
- Arcade rival
- LYRA
- Rift Burst
- Mirage Eclipse
- Skins
- 4
- Victory pose
- SUN GAZER
Special moves
Special alone or with a direction: four moves, one per input.
- Special (hold)
Sand Sickle
Throws a crescent of sand that returns to her hand, cutting both ways. Charged, it comes out bigger. It can be caught with grab.
- Special + →
Dune Surf
Surfs on a wave of sand, even past the edge. Jump to shoot upward, or block to stop dead.
- Special + ↑
Cyclone Rise
A sand whirlwind lifts her with several hits that carry the rival into the final slash. Leaves her helpless.
- Special + ↓
Quicksand
A pool of quicksand on the ground ahead. Whoever steps in it moves slowly and jumps weakly. Lasts 4 s, one at a time.
- Passive · Light + →
Blade's edge
At just the right distance, the tip of the scythe deals 10% instead of 6%.
Attributes
- Weight6
- Speed6
- Reach9
- Power7
- Difficulty5
Passive · Blade's edge
The tip of the scythe hits harder than the shaft: hits at just the right distance deal much more damage and launch farther.
Mirage Eclipse
The sun goes dark, five mirage Zahras surround the nearest rival and slash at once.
Light + Special · full bar: the bar under your % fills as you land hits.

Home world
Mirage Dunes
The sandstone court of a desert temple at sunset, its ruins floating over the dunes, with pyramids, colossal statues and seated pharaohs.
Stage hazards · 6
- Floating capitals and arch fragments, the mirage in the middle, capstones rising and sinking at the ends and the sun barque gliding across the top
- Quicksand at both ends: it sinks you, slows you and keeps your jumps short
- The middle platform is a mirage: it flickers and disappears for a while
- The sandworm raises a bridge off one end, then bursts out there striking
- Sunfire: a spot of light follows a fighter, holds still, then a column of sunlight strikes there
- Haboob: a wall of sand darkens the horizon, then the storm blows everyone across the stage (harder in the air)
ZAHRA Duneblade skins · 4
Every skin is cosmetic: it changes the look, never the fight. Get them in the shop or the Rift Pass.
- OASISCommon
- SANDSTORMCommon
- MIDNIGHT SUNEpic
- RIFTExclusive






